Ambient Culture: A Possible Future for Entertainment Computing

نویسنده

  • Matthias Rauterberg
چکیده

We provide an overview over cultural differences between East and West, as starting point for the development of entertainment technology towards cultural transformation. We argue for the importance of future entertainment technology to contribute to cultural transformation processes in the large. We introduce and discuss the ZENetic Computer for the East and the ALICE project for the West. Our concept of Kansei Mediation is supposed to guide the development of theories and frameworks in the context of ‘ambient culture’.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

VII Ambient . Media . and . Home . Entertainment

Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...

متن کامل

Home Entertainment: At the intersection of Smart Homes & Ambient Entertainment

New technology trends of the ubiquitous computing era foster substantial changes in all application domains. With respect to home entertainment (HE), the most important change is not what new hardand software can provide inside this domain but across hyperdomains to which HE will belong. We emphasize the two most important such hyperdomains, namely smart homes and ambient entertainment. For HE ...

متن کامل

Playing and Cheating in Ambient Entertainment

We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.

متن کامل

Logos, Pathos, and Entertainment

Various new forms of entertainment using information and media technologies have emerged and been accepted among people all over the world. Casual and serious games, as well as communication using mobile phones, blogs, and Twitter, are such kinds of new entertainment. It is important to discuss the basic characteristics of such entertainment and to understand the direction to which these new fo...

متن کامل

User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development

This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007